The Call of Duty series is one of the most popular video game franchises in history. This review looks at the newest installment,Call of Duty: Vanguard. The game promises to make CoD more dynamic and visceral than ever before with a new approach to multiplayer gameplay called “Pantheon.” However, this new take on COD’s formula has some limitations that may disappoint veterans or newcomers looking for something different from their standard release
The “call of duty vanguard reviews reddit” is a game that has been released on the PlayStation 4, Xbox One, and PC. The game is set in the future where Earth is under attack by an alien force. Users can choose to play as one of four classes with different abilities.
The game Call of Duty: Vanguard has been released into the wild. Everyone has learned to anticipate the yearly Call of Duty release before of the Christmas season. It was time to return to something familiar after the relentless reaction from the previous chapter, Call of Duty: Black Ops Cold War. Activision had to truly disprove our fears. It was time for Call of Duty to return to its comfortable World War II childhood home.
Those Nazi scumbags must be shot!
Everything you’ve learned about the Cold War thus far still holds true. Seasons will be added to Vanguard, with fresh material arriving at the beginning and middle of each season. To adequately cover all Vanguard has to offer, this review will be divided into three sections: campaign, multiplayer, and zombies, in the order that the game’s opening, and frankly, horrifying-looking, splash screen organizes them.
In a fake-real fight, consistency is crucial.
The Vanguard campaign follows a small group of military personnel from various backgrounds. The campaign is mostly intended to demonstrate what makes each character unique, with cutscenes that are both well-made and lengthy. Consider it a film with gaming elements interspersed throughout. The story’s “primary” character (and narrator) is Arthur Kingsley, the team’s leader. As the game will remind you, Kingsley is a black character. What is the significance of this? It isn’t, but the game will continuously remind you that a black guy is in control. It’s more of a story device than anything else, since the SS officers like to remark that they “would never follow instructions from a…” well, you can probably guess where that phrase ends.
The campaign’s objectives are fast-paced and, to be honest, a lot of fun, but they’re also a little strange. Vanguard can’t seem to decide which lane to remain in. The first task is fairly conventional Call of Duty fare: kill Nazis on a train, then on a submarine, and finally in a submarine. It largely changes from here. Paulina, the team’s Russian sniper, has a task that involves dashing over rooftops, leaping from one to the next, slipping through vents and crawlspaces, scaling walls, and, of course, assassinating adversaries, similar to Assassin’s Creed or Mirror’s Edge. A flying and shooting down Japanese aircraft mission is also included, which transitions into a stealth phase similar to Metal Gear Solid. Every mission, however, has one thing in common: they all ultimately degrade into shooting everything.
At the very least, if you like the tale, you may revisit the cutscenes.
While variety is the spice of life, Vanguard’s campaign just didn’t stay with an idea long enough to leave a lasting impression beyond “that was cool.” The same may be said for each character having their own special talent or strategy. Wade, our local pilot, can feel other individuals for a limited while, and Paulina uses a knife to fool and lure out snipers. However, the notion does not last long enough to become memorable. Mild framerate difficulties, on the other hand, are rather common. It doesn’t happen very frequently, and strangely, it doesn’t happen even during high-intensity sequences like large dogfights over the ocean, but the framerate drops unexpectedly and in the same places.
Is it okay if I pet him? He seems to be really friendly.
Then there’s multiplayer. This is already a big improvement over where the Cold War began, and, to be honest, even where it finished. Cold War had eight multiplayer maps when it first came out, but Vanguard has increased that to sixteen, not including the Champion’s Hill stages. Thirteen new levels, including the bigger Desert Siege and the relatively tight Das Haus, as well as three maps from Call of Duty: World At War. So far, Dome, Castle, and Sub Pens have returned, the latter of which I honestly don’t recall from that game, but it’s fantastic to see Dome back.
Arrange them in a row!
The maps now have a degree of destructibility, which is a big difference in Vanguard. It’s fascinating to observe a diversity of playstyles, particularly on older levels, whether it’s dashing through walls or doors, or blasting out key pieces of walls to provide a decent view position. Weapons may have an attachment in each slot, which adds to the diversity. When it comes to organizing your pistol, no more debating whether you want an extended magazine or a sight. Each gun also has its own proficiency and kit: a proficiency, for example, may help you reload quicker, while your kit can let you strike an adversary with the butt end more easily. This implies that everyone will be able to customize their pistol to their individual preferences in terms of comfort and playstyle.
Friends, we were so near!
In Vanguard multiplayer, dogs are back as a threat. In contrast to the Cold War’s scorestreaks, Vanguard reverts to killstreaks, with dogs being one of the most popular targets at the time. Personal intel is one of the simplest choices, with just three kills. This informs you, and only you, of enemy positions in your immediate vicinity. The glide bomb, which is this game’s version of the predator missile, and bombing runs are among the others. Some of them might be difficult to get, particularly if you’re attempting to complete the aim.
A handful of additional game modes were also included in Vanguard’s debut. Patrol notices a limited area, similar to Hardpoint, where your squad must remain in order to earn points. The kicker is that the patrol zone is continually moving, which means you’ll be exposed and out in the open at times. It’s as straightforward as it gets.
Champion’s Hill is the other mode, and it’s a lot more fun. Your team, made up of two or three persons, is assigned a predetermined number of lives to compete against seven other teams. Each round, you’ll only have a few minutes to rack up as many kills as possible against the enemy squad. There will be no more respawning for the round if your team has run out of lives, but you aren’t out until your squad is slain before the conclusion. You also won’t be able to bring your classes into these battles; instead, everyone begins with the same gun, which you may improve or replace. You may also purchase additional lives, deadly and tactical equipment, and bonuses. You can also grab a team’s firearms if you knock them unconscious.
Combat pace is the final interesting modification to Vanguard multiplayer. It enables you to choose how intense a battle will be, and it seems that “Blitz” is now the most popular pace option. There are three pace choices, according to the core premise: “All Tactical” refers to the final number of players in a match, which is generally about 6v6. Then there’s “Assault Pacing,” which is the standard match size of 8v8 or 10v10 matches. Last but not least, there’s “Blitz.” It’s the busiest of them all, and it’ll completely fill the lobby. The number of players in the match will be determined by the map size, therefore you won’t be able to play 16v16 on a map like Shipment.
Is there anything more terrifying than the phrase “the world becomes harder”?
The last topic is Zombies. As much as I’d want to claim I’m saving the best for last, this mode hasn’t been very exciting so far. Cold War was supposed to come out with two maps, however that wasn’t feasible owing to Covid-19 and time constraints. Vanguard, on the other side, only had one multiplayer map, which included a tiny piece of Shi No Numa from World At War.
Now, let me state unequivocally that I like the new zombies mode’s premise. It’s now a combination of rounds and Outbreak mode, rather than the traditional round-based zombies experience. You go to a region of the map that is probably in the Dark Aether (the current undead narrative), fulfill an objective, and then return. Each fulfilled mission increases the number of points gained, and the zombies get stronger.
Yes, yes, yes, yes, yes, yes, yes, yes, yes, yes
To this stage, everything is OK, except for the lack of a standard round-based map. Treyarch worked on this Zombies mode as well, keeping it in the same narrative line, yet they still couldn’t offer it a suitable round-based map? Two unique zombies appear on the map, one of which is a Boom-Schriker that explodes. This isn’t anything new; several opponents in Call of Duty Zombies modes have done it before.
The zombies have never fired a shot back before, but this time there are large zombies with miniguns. Consider the Grinders from the Gears of War series. That’s basically it. This is a major shift for the undead, and it’s not a pleasant one. Being crammed into tiny open spaces with adversaries that refuse to die is a nightmare. Zombies isn’t designed to be a hide-and-seek game; it’s a run-and-gun game. I’d simply play Zombie Army again if I wanted to fight foes like these.
If you reach a certain level, you will be able to craft.
In terms of power ups, Zombies throws a handful of new ones your way. Carpenter is no longer with us, but we now have maximum armour. It’s basically the same thing, only there aren’t any windows to board up any more, so that part isn’t necessary. New benefits have been added, and you may improve them by purchasing them several times. For Level 1, every benefit is free, but the following three levels cost an increasing amount. This time around, I found sleight of hand/quick reload to be basically ineffective.
At this point, one of the finest bonuses is effectively null and void. While the cost of packing a punch has increased, weapon modifications such as electric and fire ammunition components no longer cost points. They are instead purchased with heart sacrifices, which you get one each gateway completed. This includes simple tiering, such as uncommon upgrades costing one heart, epic upgrades costing two, and legendary upgrades costing three hearts. You can only have three improvements at a time, so if you discover new ones that you like, you’ll have to give up one.
Pack-a-punch, the mystery box, the alter for sacrificing hearts, and the portals are all situated in the hub region, which is the same map that the portals will lead you to, although somewhat altered, for reasons that are never fully explained. Zombies are also present, although they are often less violent until you take too long, kill them, or they become aggressive for no apparent reason. When you’re attempting to purchase a new gun and continuously being shot by minigun zombies, it’s a hassle. On the plus side, you can now get pack-a-punched weaponry out of the box.
Defend yourself by running, jumping, shooting, and surviving.
This last section is mainly to talk about some miscellaneous tidbits that didn’t fit into any of the other categories. Vanguard, for example, excels in utilizing dynamic sound. Shooting inside, outdoors, in tunnels, and so on all have distinct sounds. It’s nothing out of the ordinary, but it’s a pleasant touch. Also, on the subject of sound, this game’s soundtrack drove me insane. Throughout the campaign, the primary theme music, which is simple and boring as hell, plays on an almost continual loop. That’s nice, but there’s also a music that plays every time you use the deathmachine in multiplayer. You don’t lose the deathmachine when you die; all you have to do is take it out again, and the melody will start playing anew.
Randomly singing the deathmachine theme has become a joke for me since it drives me insane to the point that I feel compelled to mimic it! Last but not least, I’d like to discuss the visuals. Vanguard looks fantastic, at least in comparison to other Call of Duty games. This isn’t groundbreaking, but the cinematics and everything else about the campaign is miles ahead of what Cold War has to offer, or any other Call of Duty game for that matter.
With the exception of a few minor tweaks to each of the game types, it’s clear that the majority of the work in Vanguard was put towards multiplayer, which makes sense. While the campaign is very long and has a plot that really makes sense and doesn’t include brainwashing, it’s a significant gain for Call of Duty this year. The aim now is that the season upgrades, new maps, and maybe more Zombies content will help to properly fill out the game. Vanguard, at the absolute least, should not offer Rambo as a skin just because it was “a famous 80s movie.”
Call of Duty: Vanguard’s cutscenes and details are excellent, but not remarkable. The cinematic moments, on the other hand, seem to be pretty excellent.
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Nothing here deviates from the norm. Vanguard is, at its heart, another Call of Duty game that will sell a lot of copies. There aren’t any major modifications, but why take chances when you already have a model that works?
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The sound effects for the pistol and the characters’ voices are excellent. Characters’ attitudes and voices are consistent, which is a lovely touch. If the deathmachine music doesn’t do it first, the theme song may soon make me tear my hair out. It’s high-level torment to hear them again and over.
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In terms of playability, Vanguard outperforms Cold War, Modern Warfare, and Warzone. The game isn’t as arcadey as Cold War, nor is it as hefty as Modern Warfare. Vanguard may see the accolades that Modern Warfare received with some fantastic season improvements.
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Final Score: 8.0
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Call of Duty: Vanguard is currently available on PlayStation 4, PlayStation 5, PC, Xbox One, Xbox One S, and Xbox One X.
On the Xbox Series X, the game was reviewed.
The publisher supplied a copy of Call of Duty: Vanguard.
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Call of Duty: Vanguard is a first-person shooter that was released on November 15, 2018. The game received a rating of 4.5 stars out of 5 from GameSpot. Reference: call of duty: vanguard rating.
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