Quistis is one of the most iconic characters in Final Fantasy VIII. She is a young woman with a strong sense of justice and righteousness, who has been bestowed with the power to summon blue magic.
Quistis is a character from Final Fantasy VIII. She has the power to summon magic and use it as her weapon. In this article, I will rank the best blue magic for Quistis.
Final Fantasy V debuted the Blue Mage twenty-nine years ago. Since since, the position has been a series mainstay.
It focuses on understanding and using opponent skills. Quistis Trepe, a young Balamb Garden professor, takes up the position in the eighth chapter of the Final Fantasy series, which makes sense considering the scholarly nature of the job.
Quistis can learn a total of sixteen Blue Magic spells.
They’re taught to her via the things that go with them, which may be obtained through enemy drops, mugging opponents, or modifying cards. It’s a long list of spells, and since she can only use them as a limit break, you’ll have to choose the best one based on not just what you have, but also what the circumstance requires.
So, what are your best options?
Let’s take a look at all of the blue magic in Final Fantasy VIII and rate them.
LV?Death LV?Death LV?Death LV?
The most situational (and presumably most seldom used) spell is at the top of the list.
LV? Death does precisely what its name (almost) implies: it dies.
Within specific levels, it causes opponents to die. The severity of the spell effects is determined by Quistis’ degree of danger.
If she’s in the yellow and everyone else is OK, the spell will activate after four levels.
The lower Quistis’ HP is – and the condition of her other party members – the lower this value is, and the spell becomes better.
How to get it: Use the Curse Spike item to learn it. Modifying the Tri-Face card is the simplest and quickest method to obtain one.
Micromissiles (number 15)
Micro Missiles are a volley of tiny warheads that, like the Gravity spell, decrease opponent hit points by a set percentage.
The amount of HP taken by the missiles is determined by how much difficulty Quistis is in.
It begins at 50% and can go all the way up to 90% if you’re prepared to take a chance.
This has the potential to change the tide of battle, particularly if Quistis is struggling.
Missiles may be snatched from Death Claws in the Centra continent, and you can also receive one after the second fight with BGH251F2.
Ultra Waves (#14)
One of the first Blue Magics you may learn is this:
Ultra Waves uses sonic sound waves to attack all opponents.
While it has a low attack power, it may be useful for things like harvesting goods, AP, or cards around Balamb Garden in the early game.
When Quistis’ HP is low, Ultra Waves becomes more powerful.
Spider Webs, which teach the spell, are dropped by Caterchipillar opponents. Caterchipillars may be found everywhere throughout Balamb Garden, including the training facility.
Acid is best described as a “cheap Unpleasant Breath” that gives opponents bad statuses.
The statuses you get are determined on the level of danger Quistis is in, although most of the time it will be poison.
You can also inflict Vit 0, petrify, darkness, and silence under the proper hazardous conditions.
How to Get Mystery Fluids: Gaylas, who can be found everywhere across the Trabia continent, may be robbed for Mystery Fluids. For the item, you may also modify Gayla cards.
Laser Eye No. 12
Quistis does magical damage to one opponent by shooting a laser from her eyes.
It’s that easy.
The optical beam’s power increases in proportion to Quistis’ degree of danger. Laser Eye is a highly useful spell that will get a lot of usage as her primary Blue Magic spell, despite how easy it is.
Quistis’s journey begins with this spell. There’s no need for anything!
Gatling Gun (#11)
Gatling Gun is one of Quistis’ few physical-damaging Blue Magic spells.
When you come across opponents that would normally absorb everything you hurl at them, or who have the guts to cast Shell, this comes in handy.
If she has a high strength stat, this is a smart use of her limit break.
The Running Fire objects, which teach the spell, are found on SAM08G opponents during the infiltration of the Missile Base on disc two. Their cards may also earn you the item!
Electrocute is one of Quistis’ three elemental blue spells, and it uses a high-voltage lightning-based assault to strike opponents.
When fighting aquatic or mechanical monsters, this is a great weapon to have.
If you ask me, it’s pretty surprising… Sorry for the inconvenience.
Coral Fragments, which are dropped by Creeps, are used to teach Quistis this spell. During the Deling City Sewers saga towards the conclusion of disc one, creeps are easiest to come across.
9. Breath of Water
Aqua Breath unleashes a torrent of bubbles that beat enemies and inflict water damage, as anticipated.
Aqua Breath is a typical blue magic spell that does exactly what it says on the tin, and is ideal for dealing with fire-based opponents or large groups of lesser foes who need to be destroyed quickly.
How to Get It: Aqua Breath is learnt from a Water Crystal dropped by Chimeras in the Galbadia Continent’s arid regions.
8. Breath of Fire
Quistis splatters flames over the battlefield, inflicting fire damage on all foes.
Quistis’ Blue Magic gives her access to all of the elements, much like its electric and aquatic brothers.
Her limit breach becomes even more flexible as a result of this.
You’ll need an Inferno Fang to get it. These may be obtained from Ruby Dragons in the highlands of the Centra Continent. On the Esthar Continent, hexadragons also drop them.
Raybomb is number seven.
A raybomb is a large explosion that causes all opponents to be damaged.
It’s the only other physical-damaging Blue Magic spell.
It’s also very strong on its own, and it only becomes more deadly as Quistis’ HP drops.
Raybomb is an excellent method to sweep through large groups of opponents, particularly those who would be resistant to her magical assaults otherwise.
How to Get It: You’ll need to track down a Power Generator. These are very uncommon. The majority of gamers will get theirs by unlocking all of the trap doors in the second Laguna dream and then collecting it as Squall afterwards. The only other option is to mug them from Blitz opponents in the Esthar Continent, but this is only possible if you’re level 30 or above.
Bad Breath is number six.
If you’ve played any of the Final Fantasy games, you’ll be acquainted with Bad Breath.
It’s a poisonous cloud that Malboros typically exhales and causes just about every non-lethal status consequence imaginable.
Quistis may learn this ability in Final Fantasy VIII to give her opponents all of the negative statuses.
You wouldn’t think she’d have so bad halitosis, but she does.
Quistis must consume a Malboro Tentacle in order to get it. You can acquire one by robbing Malboros on the Esthar Continent or the Island Closest to Heaven or Hell, or by Card Modding.
5. Laser Homing
Sometimes all you need is something basic and uncomplicated.
Homing Laser is just that: a basic but very powerful laser beam that does massive amounts of damage to a single target.
This should be your go-to for when Quistis wants to do damage with her limit breach until you acquire the later high-end Blue Magic spells.
How to Get It: You’ll obviously need a Laser Cannon. The most straightforward method to get it is to defeat the story-required boss Mobile Type 8. If you want it sooner, level 30+ Belhelmel opponents all across the Galbadia Continent drop it as an uncommon drop.
4. The Wind of White
Another Final Fantasy Blue Magic classic, to be sure.
White Wind is an HP-restoring healing spell.
The difference between Quistis’ maximum HP and her current HP at the moment of casting is the amount it recovers.
It’s a bit situational, but if Quistis has more HP than her pals, she can utilize it to help them get back on their feet.
This spell is learned via the Whisper item. They are muggable by Adamantoises all across the Galbadia Continent. Get one, and Quistis will learn all there is to know about White Wind from that Whisper.
Degenerator, the greatest Blue Magic spell for surviving random fights, immediately destroys all minor-leaguers (that means no bosses or special enemies such as PuPu or Cactuars).
When you’re attempting to go somewhere, it’s excellent for simply getting yourself out of a random brawl.
Or just to feel great about yourself.
It’s also quite useful for farming stuff or AP from the evil guys.
How to get it: The Black Hole item teaches you Degenerator. Card Modding, particularly Gesper and Diabolos cards, is the only way to acquire this.
Mighty Guard is number two.
For blue magicians, this is the archetypal defensive magic spell.
Mighty Guard bestows a number of beneficial magic boosts on the group. The spells used depend on the level of peril Quistis is in, although even a well-off Mighty Guard may provide the party with Protect and Shell, both of which are extremely helpful.
At its finest, Mighty Guard can provide you almost every magical benefit imaginable, from Haste to Protect to Aura.
To get a Barrier item, defeat a Behemoth in the Esthar Continent and make it drop one. Quistis Mighty Guard will be taught by Barrier.
1. Pulsar Shockwave
Shockwave Pulsar is one of the game’s few attacks capable of exceeding the damage limit.
Casting Shockwave Pulsar when Quistis is in grave peril may deal nearly 10,000 points of damage to all foes.
In 1999, seeing that much destruction all at once was incredible.
What’s more, you know what? It is still the case.
How to Get It: To learn this spell, you’ll need an elusive Dark Matter. Only a level 100 Siren with her Tool-RF ability can convert 100 Curse Spikes into a single Dark Matter. Curse Spikes are produced by Tri-Face opponents and their cards.
The ff8 dark matter is a powerful spell that deals massive damage to all enemies. It’s a great spell for Quistis, but it can be difficult to use well.
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