China has been on the gaming news a lot lately, with some saying that the country is using gaming as a political tool. There are concerns about how this will affect the industry in China, and what it means for other countries considering adopting blockchain technology.
The ubisoft politics is a topic that has been on gaming news recently. Ubisoft has released a statement about the matter.
In recent years, China has seen many gaming-related issues, particularly as a result of newly enacted legislation and responses concerning the gaming culture in China.
To begin with, it’s worth noting that many Chinese games are
intended to be extremely addicting to the point of becoming dangerous. I believe this is where people like to joke or complain that Chinese-made games are of low quality and are designed to be addictive, particularly for mobile games.
Second, a new legislation was recently enacted that restricts the amount of time spent playing video games each week to just three hours.
This may help to address the gaming addiction problem in China, which has been identified as a major problem in China, as shown by gaming cafés. Despite the fact that some people made their own promises because they felt it was too restrictive, Using facial-recognition technologies, China will be able to restrict this (which is mentioned in another link that is on this post)
Furthermore, there is a great deal of censorship in China when it comes to video games.
Anything concerning death, for example, is censored. This is why gamers were outraged when Ubisoft announced that anything involving death (such as the image of skeletons, and one of the video game characters has an image of a skeleton as part of their costume/skin) would be removed from Rainbow Six Siege upon its launch in China, including in non-Chinese versions. However, Ubisoft subsequently changed its mind.
This is where things become a little more complex, since the censoring of death-related pictures is driven by both a political and a cultural motive. The censoring of pictures of death, for example, is primarily motivated by religious and supernatural concerns).
There are claims on the internet that pictures of uprisings or revolutions are banned in China, but I can’t locate any evidence of this.
However, recent Chinese responses to gaming have sparked debate, such as when a prominent professional gamer from Hong Kong in the game Heartstone was banned from an international esports event after expressing support for Hong Kong’s demonstrations. Blizzard responded by suspending the player for a year and requiring him to lose hundreds of dollars in prize money earned in 2019, as well as firing the casters who performed the interview.
In addition, China has recently made a need for
In videogames, there are less ‘effeminate’ guys.
Experts believe, according to the papers, that a “partly due to the belief that “effeminate males are physically weak and emotionally vulnerable,” and therefore incapable of successfully defending the country from attacks. Some authorities believe that gaming is “contributing to a softening of character among young men.” “..
This raises many concerns about how this would affect the gaming industry as well as Chinese customers. China has extensive control over its technology (the most notorious of which is their social credit system) as well as its users, including the internet and social media, as well as journalism on the Chinese government.
The obvious issue is how this will affect the gaming business financially.
There are concerns about whether the additional time and money required to make these specialized alternatives for the Chinese market comply with their regulations is worth it, or if demand matches the restrictions and limits in place, and whether this will result in excellent income.
But, more importantly, what is the game industry’s philosophical stance on this phenomenon?
Does this have an impact on how they express themselves through the games that they help develop? Or if this will have an impact on the developers’ and other executives’ personal expressions and viewpoints, such as on freedom of speech, certain rights, and so forth?
Is it possible that the Chinese government is using the gaming platform to keep gamers from being exposed to certain ideas or ideologies while simultaneously conditioning them to particular trains of thought or agendas?
Similarly, the United States, China’s political adversary, utilizes its media outlets to shape its viewers in a certain way, or even for prospective recruitment (link 1 and link 2 and link 3 and link 4 and link 5)
China has been in the gaming headlines a lot lately, which has generated a lot of concerns and debates. What effect will this have on the gaming business, both financially and philosophically, from a political standpoint, and what are China’s political implications for gaming?
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