Asphodelos is a dungeon from Final Fantasy XIV that’s difficult to beat. In this guide, we’ll walk you through the third circle and provide some tips on how to complete it so you can earn your own wings of Asphodelos.
The “pandaemonium ffxiv” is a fight that has been present in the game for many years. This article will show you how to beat the Phoinix in Asphodelos: The Third Circle.
The Phoinix is the third boss in Final Fantasy XIV’s Asphodelos raid series. To defeat this difficult enemy, you’ll need to collaborate with seven other people in the game, and you could find yourself suffering. This tutorial will show you how to defeat the Phoinix in Final Fantasy XIV’s Asphodelos: The Third Circle.
Phoinix’s first phase
The Experimental Fireplume move is the first assault you’ll need to be aware of while dealing with The Phoinix. Several orbs hover around the monster before bursting into the air in the first variant of this attack. These orbs then slam into the arena, causing damage to the whole outer ring of the circle, with orbs striking north and south before travelling clockwise. A solitary orb lands in the centre after four orbs have landed. You should ignore the first four and focus on the one in the middle of the arena.
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Experimental Fireplume’s second version is a large ball of energy that begins at the middle of the monster and soars into the air. When it lands, it will strike the arena’s center, scattering you to the periphery.
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Scorched Exaltation is a more powerful strike that the Phoinix employs. Because it’s a massive AoE ability that will affect everyone remaining in the battle, make sure your healers are ready, and those with stacks of invulnerability should be cautious. There has been no way to avoid it in our experience.
The Heat of Condemnation assault is a concentrated strike that only affects a few members of the party. You’ll notice a red arrow over their head, and when it activates, an AoE assault will be launched at them, so stay away from anybody with that sign above their head and move away from your group if you have it.
Darkened Flame is a vicious attack used by the Phoinix. When this occurs, four random players will have an insignia and symbol over their heads, and four dark flames will appear towards the arena’s center. Each player with a sign over their head must stand on a dark flame icon and wait for the Brightened Fire strike to occur a second time. They will receive a lot of damage if they aren’t standing on a darkened flame when Brightened Fire occurs. Starting with one orb, Phoinix assaults the players in the sequence of the symbols.
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Right Cinderwing is another easy strike to avoid. When this occurs, Phoinix will launch an arena-wide assault on its right side, regardless of which direction it is looking. When you see it charging, you should stand to the left of it and continue attacking. This attack, known as Left Cinderwing, is also available to Phoinix on its left side.
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Trail of Condemnation is another powerful assault used by Phoinix. Phoinix will exit the arena and prepare an assault that will run through the center of the stadium, forcing all players to choose one of the safe sides.
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The Sunbirds mark the transition between Phoinix’s first and second phases. The arena will produce a pair of Sunbirds, and Phoinix will be untargetable, although it will be charging its Phoinix Fire. Before Phoinix Fire charges up, you should remove the first group of Sunbirds and then the second.
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You’ll enter the second phase of Phoinix after fighting the Sunbirds. There are a few assaults it utilized in the first phase that it continues to use, as well as a few new techniques.
Phoinix’s second phase
At the start of the second phase, Phoinix launches the enormous AoE attack Dead Rebirth. It strikes the whole arena, with no chance of avoiding harm.
Fledgling Flight is a strong arena-filling strike used by Phoinix. An approaching assault will cover the corners of the arena when the attack charges. These squares partly overlap, dividing the arena into four halves. Before dashing over to the now-safe region, wait for the first AoE location to explode in the area that appears last. If you’re positioned in the second or third AoE parts, you’ll most likely suffer damage from this strike.
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During this encounter, Experimental Charplume, a more sophisticated counterpart of Experimental Fireplume, will arrive. This strike, like the conventional versions, targets party members and launches an AoE attack. This strike usually affects the whole party. Separate yourselves from one another and keep your distance.
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Devouring Brand is a main attack used by Phoinix in its second phase. “Fire is eating the field, and four rivers of lava begin to flow from the edge of the map to the center, joining,” you’ll see across the screen. They then lay down a second, thicker layer of lava, making it harder to assault Phoinix unless the tank has carried it closer to one of the cutoff squares from the center.
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Searing Breeze is a minor assault that usually follows Devouring Brand and other attacks and should be avoided. In it, Phoinix launches a barrage of fireballs at every member of your party, requiring you to back away from them and evade them. These assaults are rather obvious, and they do not follow you around when you move.
All of Phoinix’s assaults in the first and second phases are listed here. If you don’t have a reset timer for the dungeon, you’ll have the option to roll on any of the Unsung armor pieces accessible to you once you defeat it.
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The “pandaemonium ff12” is a boss in the third circle of Asphodelos. In this fight, you must defeat the Phoinix without being hit by its fireballs.
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