Astria Ascending is a challenging, beautiful game that will keep you coming back for more. The graphics are stunning and the gameplay is great.
The astria ascending release date is a game that has been released recently. It is stunningly gorgeous but relentlessly challenging.
Astria Ascending is basically a cross between Bravely Default II and the Golden Sun series, both of which I like. It’s a game with a big party, swords and sorcery, and action-oriented combat, all while maintaining the traditional RPG feel. To overcome obstacles, it primarily depends on job systems and strategic decisions – not to mention the fact that it was written and drawn by designers who have worked on some of the best RPGs of all time. This RPG grabbed my attention and took me back — for the most part — with its vintage design and feel.
Making use of the past to help create the future
Image courtesy of Artisan Studios
The tale of Astria Ascending is told through the eyes of eight Demigods. They gain tremendous strength at a high price, since they only have three years left to live. They have access to an abundance of riches and skills to battle against creatures known as the Noise throughout those three years. Demigods have elemental magic and abilities at their disposal to combat Noise. Noise, on the other hand, uses components to fight back. These are the components that play a big part in the tale and will be your closest buddy throughout it.
The narrative of Astria Ascending was created by Kazushige Nojima, who also wrote Final Fantasy VII Remake, FFX, and FFVII. It had a lot to live up to, but it did it ultimately. It’s packed with personality, heart, and passion, yet there’s so much going on that it’s tough to connect with the characters. The world is vibrant, colorful, and full with creative places and people. However, since there was so much to keep track of, character development was neglected.
Each of the eight major individuals has their own history, which is presented through flashbacks in addition to the Noise assault. It’s similar to Octopath Traveler, except instead of playing the game eight times to experience each character’s objectives, Astria condenses all of them into a single playtime. Because everything occurs so fast, there isn’t enough time to properly grasp each character’s motive before you’re back in the main mission.
Everything about the game, from the gameplay to the narrative, seems rushed and stiff. RPGs are supposed to seem grand, vast, and flowing, but Astria is so fast-paced that it may be tough to figure out what you should do and where you should go. However, there are times when everything comes together and Astria Ascending’s RPG origins shine through.
Everyone has a task to do.
Image courtesy of Artisan Studios
Astria Ascending excels in combat, adhering to the RPG norm by including fast-paced battles with distinct opponents and over-the-top powers. Jobs like as wizards, fighters, and healers are used to advance characters. In addition to having a primary career, each character has the option of choosing a support job that mirrors their main job’s skills. It’s a design that’s comparable to the job system in Bravely Default and works well in battles.
Focus Points, Combo Breakers, and Astrae are three new fighting concepts in Astria Ascending that make battle more fluid and entertaining. Characters pool their Focus Points and utilize them to strike harder, similar to the Brave and Default mechanism from Bravely Default. The Combo Breaker ability, on the other hand, is based on job skills and grows when a healer or a mage heals or does damage. Characters may also summon Astrae, which are similar to Djinn in Golden Sun.
Despite the many methods to combat, Astria Ascending is especially difficult. It’s a continuous battle to know when to hold out on more powerful strikes and when to unleash all you’ve got, as well as figuring out what your opponents are weak to. Many types of noise may be avoided entirely, but you will miss out on important experience. It’s a tough balancing act, but when combined with the many balance problems, it’s a plain ludicrous grind, and you’ll reload the previous save simply to start again. While a day one patch seems to have improved fighting, our game was still very difficult.
An enormous universe
Image courtesy of Artisan Studios
The globe is huge, gorgeous, and home to a diverse range of civilizations and animals. You’ll come across aquatic civilizations with animals wearing fishbowls on their heads, desert lion-like humanoids, and winged warrior races, all of which are beautifully hand-drawn. Hideo Minaba, who worked on Final Fantasy VI, FFIX, and FFXII, and Akihiko Yoshida, an artist for FFXII and Nier: Automata, are responsible for the art style.
When you’re not battling Noise, you’ll be exploring different landscapes through side-scrolling dungeons, platforming, and puzzle-solving.
Hitoshi Sakimoto’s music from Final Fantasy XII and Vagrant Story is also a classic; as for the voice acting, it’s neither amazing nor terrible. If you like, you may change the language from English to Japanese in the options.
The final decision
Astria Ascending checks all the criteria if you’re seeking for a game with dynamic landscapes and classic JRPG combat. With Final Fantasy legends like Kazushige Nojima, Hitoshi Sakimoto, Hideo Minaba, and Akihiko Yoshida on board, it’s a fantastic turn-based RPG that reminds me of the series I grew up with in the 1990s.
Minor problems with the storyline and general speed of the game, though, cause it to drag. The dialogue may be long at times, the characters are hard to connect with, and the early hours are slow to get through. But, in the end, Artisan Studio created a breathtakingly beautiful game with some of the best-looking graphics in the industry. Astria Ascending is an excellent representation of what a JRPG should be, and lovers of the genre will not be disappointed.
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Combat system and mechanics that are fun to play |
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Landscapes and civilizations that are diverse |
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The music is fantastic. |
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It may be stressful and difficult to keep track of one’s skills. |
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Slow to begin, but picks up as the game progresses. |
I was given a game code in exchange for an honest review.
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